
AG2 1.01 Released
Hi everyone,
You can now download version 1.01 of AG2 which is containing numerous fix of bugs but also few improvement like HUD indicator to find flag and a new map from Sadist called pg_catmouse. All files are available in our download section.
Verygames, our main sponsor and a leader in the gaming server hosting play provided us with 2 powerful DediGames AG2 servers. One is located in France while the other one is located in Germany. We've decided to create few servers like this:
- 4 servers dedicated to "Original HL2DM" gameplay: 2 in France and 2 in Germany
- 4 servers dedicated to "Pro" gameplay: 2 in France and 2 in Germany
- 1 server in France dedicated to HL1 classical maps with "Pro" gameplay
- 1 server in Germany with all maps and votable gameplays
Don't forget also the on-going Spring discount on-going discount performed by VeryGames.
List of changes |
. Added : new map pg_catmouse done by Sadist
. Added : cvars pg_sv_add_gauss and pg_sv_add_longjump to dynamically add this item/weapon/ammo in maps which don't contain them. Set to "0" by default meaning they are not added. A reload of the map is required if set in-game
. Added : blood splash effect when really hitting an opponent (could be deactivated in Advanced player menu. Please note it is working only with enhanced netcode)
. Added : bases are now displayed in radar for CTF, CTFArcade, Football, Warball
. Added : arrows to indicate directions to get flags/balls are displayed for game mods CTF, CTFArcade, Footbal, Warball and Domination
. Added : arrow to indicate direction to find fugitive is displayed in HUD in Fugitive game mod
. Added : detail.vbsp
. Added : server settings are now included in .dem files so that you don't have to start a listenserver using correct settings (especially for gameplay even custom gameplay you don't have in your computer) before using "playdemo"
. Changed : mp_forcecamera set to "0" by default (0:view all, 1: spectate team mates only)
. Changed : bots are automatically removed when no real players (humans) are present in the server (green computing by using less CPU)
. Changed : rpg missile can be fire when RPG is fully deployed (same behaviour as in regular hl2dm for any gameplay)
. Changed : new ag2.fgd in folder sdk for mappers
. Fixed : pg_sv_bot_stopifrealplayers was specified 2 times in server.cfg
. Fixed : missing pg_sv_bot_skill in server.cfg
. Fixed : descriptions of cvars related to IRC have been updated
. Fixed : descriptions of game modes reviewed to take care of number of grenades which is dependent on gameplay
. Fixed : compliant with maps having names longer than 28 characters
. Fixed : rcbotd command could crash listenserver
. Fixed : shotgun was pumping on deploy in certain conditions
. Fixed : no more take into account in stats players who don't fire anything
. Fixed : constrained weapons were not attaching properly to player models
. Fixed : gravity modifier not reset properly in case you're killed while in a gravity modifier
. Fixed : fixed jittery animation for .357 and pistol
. Fixed : auto-assign to team was not working 100% properly
. Fixed : simultaneous death was not displaying correct weapon for the second notice in death notice
. Fixed : .357 reset view bug fixed
. Fixed : server crashing randomly
. Fixed : Jesus pose in some conditions
. Fixed : unability to get flag in CTF, CTFARcade if object in gravgun or opponent flag in your back
. Fixed : infinite ammo shotgun exploit
. Fixed : server crash caused by npc_zombie
. Fixed : stachel was not causing any damage when firing on it |
EDIT: if you downloaded client version before 27th of april 1:37pm, please download it once again. No action required for server hosters. It is fixing a minor bug which was present in initial client packages. Sorry for the inconvenience.
Cheers all,
|
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