About AG˛

AG˛ is HL2DM regular Multiplayer with additional features that make the game faster and more addictive and fun to play. The Tau Canon aka Gauss, longjump pack, bunny hopping, wall jump, brightskin models and hitsound are part of it for instance. And there are a lot of other additions that make this mod...

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Valve map finisher by Silla
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07.07.10
1.02 Released !!!
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1.02 Release Date announcement
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Files - Gameplay

Name Description Dlds. Rating Link
Author: Zmey Gorynych

Based on Pro gameplay

Changes
* 2 types of weapons: against shields and armo-piercing.
- armor-piercing - almost does not remove shields, but a lot of damage puts to health directly through a shield (357, crossbow, gauss, ar2, crowbar, pistol)
- against shields - quickly removes shields, and then quickly removes health (rpg, smg1, smg1-grenade, handgrenade, egon, stunstick).
Thus in game became more tactics - if at the enemy is not present shields it will be more useful to use anti-shield the weapon if is - that armor-piercing.

* In some kinds of the weapon it is changed clips(with balancing!!) --> shotgun now is not imba-weapon, they worked only with small distance(they damage cutted 9 -> 7.5, scatter 10 -> 15, and clip 6 --> cool. Smg - now is mp5 gun, not a small minigun(now is 30 ammo per clip). ar2 - is a heavy assault rifle with only 20 armor-piercing bullets. Default Gauss and Egon clip is now 25, As in ag2 gauss accumulates 12 units of a charge, instead of 10, as earlier.

* headshot-factors Are changed - the armor-piercing weapon receives a greater bonus from hit in a head.

* Now the melee-weapon will be used more often - crowbar punches boards completely (dmg 30, armor koef 1.0) = 4 hits, if at the opponent full health. stunstick (dmg 40, armor koef 0.5) - 5 hits if shields is full, or 3 hits if shields is null.

* More Intensivity - value sprint-speed is increased - now using a key shift it is possible to simulate a jump with long-jump pack, however on sprint to be spent energy.
88


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