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07.07.10
1.02 Released !!!
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04.07.10
1.02 Release Date announcement
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17.06.10
Summer discount from 16th June to 4th july
read more
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26.04.10
AG2 1.01 Released
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22.04.10
AG2 1.01 Release date announcement
read more
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1.02 Released !!!
Hi everyone,
You can now download version 1.02 of AG2 which is containing numerous fix of bugs but also few improvement like team colored HUD indicator, fps improvement, Russian cyrillic support and vanilla's movement tuning for "Original HL2MP" to make it exactly the same as vanilla (duck exploit restored). Clients and patches in here.
Verygames, our main sponsor and a leader in the gaming server hosting play provided us with 2 powerful DediGames AG2 servers. One is located in France while the other one is located in Germany. We've decided to create few servers like this:
- 4 servers dedicated to "Original HL2DM" gameplay: 2 in France and 2 in Germany
- 4 servers dedicated to "Pro" gameplay: 2 in France and 2 in Germany
- 1 server in France dedicated to HL1 classical maps with "Pro" gameplay
- 1 server in Germany with all maps and votable gameplays
In servers dedicated to "Original HL2DM" gameplay, we've added following maps |
. aim_arena_b4&b6
. dm_airfusion
. dm_avalon_b1
. dm_biohazard_cal
. dm_caverns_r1
. dm_frenzy_cu
. dm_frenzy_v2
. dm_helix
. dm_lostarena
. dm_lostvillage
. dm_milieu_final
. dm_mudafuga
. dm_octagon
. dm_pueblo
. dm_tigcrik_r2
. dm_warlock
. and stock maps from Valve (dm_runoff, dm_resistance, dm_powerhouse, dm_lockdown, dm_steamlab, dm_overwatch and dm_underpass) |
List of changes |
. Added : in teamplay game mods, HUD is getting color of your team (can be prevented in Advanced Player menu)
. Added : music in main menu
. Added : map pg_collapse by The Dog
. Added : ability to control opacity of font based xhair and quick info in Player menu (F12->Advanced)
. Added : Music Control Center is now supporting Windows Media Player in addition to WinAmp
. Changed : each player can now decide which netcode he wants to use by checking box in Player menu (F12->Advanced). It means that even in a same server, you can have players using valve netcode (if they feel better with it) and others using an alternative netcode that we did.
. Changed : in Vanilla mode. Restored the movement so that it is exactly like it was before the OB port by VALVe which killed the duck exploit
. Changed : in teamplay game mods, trail effect of hand grenade is using color of your team (even in Vanilla)
. Changed : "in-eye death" set to off by default
. Changed : orb ammo model is now the same as HL2DM
. Changed : sv_friction was not appearing in cvar list
. Changed : generated demo name are using following format: YYYYMMDD-HHMMSS-mapname.dem
. Changed : hidehud 9 is now hiding inventory, team name, radar, remaining time, scores
. Fixed : fix a bug impacting fps
. Fixed : For Russian Cyrillic support copy/paste content of ag\resource\russian\resource in ag2\resource
. Fixed : "tunnel-bug" exploit restored
. Fixed : maps including very long entity description were not managed properly
. Fixed : "game_player_equip" was ignored
. Fixed : team spawnpoints were treated as non team spawnpoints
. Fixed : crossbow effect was not properly positioned
. Fixed : Jesus pose when player had no weapons |
We need you : spread the word.
Cheers all,
EDIT: zYc just created a Adrenaline Gamer 2 facebook page which is a very good initiative. The bigger the player base will be, the better it is. Have fun.
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1.02 Release Date announcement
Hi all,
This news to inform that we will release version 1.02 on wednesday 7th of july 2010. This version is bringing lots of bug fixes and few enhancements as listed here after:
Adds
. Added : in teamplay game mods, HUD is getting color of your team (can be prevented in Advanced Player menu)
. Added : music in main menu
. Added : map pg_collapse by The Dog
. Added : ability to control opacity of font based xhair and quick info in Player menu (F12->Advanced)
. Added : Music Control Center is now supporting Windows Media Player in addition to WinAmp
Changes
. Changed : each player can now decide which netcode he wants to use by checking box in Player menu (F12->Advanced). It means that even in a same server, you can have players using valve netcode (if they feel better with it) and others using an alternative netcode that we did.
. Changed : in teamplay game mods, trail effect of hand grenade is using color of your team (even in Vanilla)
. Changed : "in-eye death" set to off by default
. Changed : orb ammo model is now the same as HL2DM
. Changed : sv_friction was not appearing in cvar list
. Changed : generated demo name are using following format: YYYYMMDD-HHMMSS-mapname.dem
. Changed : hidehud 9 is now hiding inventory, team name, radar, remaining time, scores
Fixes
. Fixed : improve fps performance
. Fixed : For Russian Cyrillic support copy/paste content of ag\resource\russian\resource in ag2\resource
. Fixed : "tunnel-bug" exploit restored
. Fixed : maps including very long entity description were not managed properly
. Fixed : "game_player_equip" was ignored
. Fixed : team spawnpoints were treated as non team spawnpoints
. Fixed : crossbow effect was not properly positioned
. Fixed : Jesus pose when player had no weapons
We'd like to thank The Dog, Keefy, boshed and silla for their help in making this mod better.
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Summer discount from 16th June to 4th july
Hi all,
The end of exams is near! You hold the right end:
You want to relieve pressure on your favorite game? VeryGames'll help you!
For the first time, these offers are also valid on XtreM range!
1 extra month offered by VG per rental quarter.
Source
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AG2 1.01 Released
Hi everyone,
You can now download version 1.01 of AG2 which is containing numerous fix of bugs but also few improvement like HUD indicator to find flag and a new map from Sadist called pg_catmouse. All files are available in our download section.
Verygames, our main sponsor and a leader in the gaming server hosting play provided us with 2 powerful DediGames AG2 servers. One is located in France while the other one is located in Germany. We've decided to create few servers like this:
- 4 servers dedicated to "Original HL2DM" gameplay: 2 in France and 2 in Germany
- 4 servers dedicated to "Pro" gameplay: 2 in France and 2 in Germany
- 1 server in France dedicated to HL1 classical maps with "Pro" gameplay
- 1 server in Germany with all maps and votable gameplays
Don't forget also the on-going Spring discount on-going discount performed by VeryGames.
List of changes |
. Added : new map pg_catmouse done by Sadist
. Added : cvars pg_sv_add_gauss and pg_sv_add_longjump to dynamically add this item/weapon/ammo in maps which don't contain them. Set to "0" by default meaning they are not added. A reload of the map is required if set in-game
. Added : blood splash effect when really hitting an opponent (could be deactivated in Advanced player menu. Please note it is working only with enhanced netcode)
. Added : bases are now displayed in radar for CTF, CTFArcade, Football, Warball
. Added : arrows to indicate directions to get flags/balls are displayed for game mods CTF, CTFArcade, Footbal, Warball and Domination
. Added : arrow to indicate direction to find fugitive is displayed in HUD in Fugitive game mod
. Added : detail.vbsp
. Added : server settings are now included in .dem files so that you don't have to start a listenserver using correct settings (especially for gameplay even custom gameplay you don't have in your computer) before using "playdemo"
. Changed : mp_forcecamera set to "0" by default (0:view all, 1: spectate team mates only)
. Changed : bots are automatically removed when no real players (humans) are present in the server (green computing by using less CPU)
. Changed : rpg missile can be fire when RPG is fully deployed (same behaviour as in regular hl2dm for any gameplay)
. Changed : new ag2.fgd in folder sdk for mappers
. Fixed : pg_sv_bot_stopifrealplayers was specified 2 times in server.cfg
. Fixed : missing pg_sv_bot_skill in server.cfg
. Fixed : descriptions of cvars related to IRC have been updated
. Fixed : descriptions of game modes reviewed to take care of number of grenades which is dependent on gameplay
. Fixed : compliant with maps having names longer than 28 characters
. Fixed : rcbotd command could crash listenserver
. Fixed : shotgun was pumping on deploy in certain conditions
. Fixed : no more take into account in stats players who don't fire anything
. Fixed : constrained weapons were not attaching properly to player models
. Fixed : gravity modifier not reset properly in case you're killed while in a gravity modifier
. Fixed : fixed jittery animation for .357 and pistol
. Fixed : auto-assign to team was not working 100% properly
. Fixed : simultaneous death was not displaying correct weapon for the second notice in death notice
. Fixed : .357 reset view bug fixed
. Fixed : server crashing randomly
. Fixed : Jesus pose in some conditions
. Fixed : unability to get flag in CTF, CTFARcade if object in gravgun or opponent flag in your back
. Fixed : infinite ammo shotgun exploit
. Fixed : server crash caused by npc_zombie
. Fixed : stachel was not causing any damage when firing on it |
EDIT: if you downloaded client version before 27th of april 1:37pm, please download it once again. No action required for server hosters. It is fixing a minor bug which was present in initial client packages. Sorry for the inconvenience.
Cheers all,
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AG2 1.01 Release date announcement
Hi all,
AG2 1.01 will be released on monday 26th of april, 2010.
This version is fixing all bugs identified in version 1.0 and is adding few additional features. It is also containing a new map from Sadist called pg_catmouse.
List of changes |
. Added : new map pg_catmouse done by Sadist
. Added : cvars pg_sv_add_gauss and pg_sv_add_longjump to dynamically add this item/weapon/ammo in maps which don't contain them. Set to "0" by default meaning they are not added. A reload of the map is required if set in-game
. Added : blood splash effect when really hitting an opponent (could be deactivated in Advanced player menu. Please note it is working only with enhanced netcode)
. Added : bases are now displayed in radar for CTF, CTFArcade, Football, Warball
. Added : arrows to indicate directions to get flags/balls are displayed for game mods CTF, CTFArcade, Footbal, Warball and Domination
. Added : arrow to indicate direction to find fugitive is displayed in HUD in Fugitive game mod
. Added : detail.vbsp
. Added : server settings are now included in .dem files so that you don't have to start a listenserver using correct settings (especially for gameplay even custom gameplay you don't have in your computer) before using "playdemo"
. Changed : mp_forcecamera set to "0" by default (0:view all, 1: spectate team mates only)
. Changed : bots are automatically removed when no real players (humans) are present in the server (green computing by using less CPU)
. Changed : rpg missile can be fire when RPG is fully deployed (same behaviour as in regular hl2dm for any gameplay)
. Changed : new ag2.fgd in folder sdk for mappers
. Fixed : pg_sv_bot_stopifrealplayers was specified 2 times in server.cfg
. Fixed : missing pg_sv_bot_skill in server.cfg
. Fixed : descriptions of cvars related to IRC have been updated
. Fixed : descriptions of game modes reviewed to take care of number of grenades which is dependent on gameplay
. Fixed : compliant with maps having names longer than 28 characters
. Fixed : rcbotd command could crash listenserver
. Fixed : shotgun was pumping on deploy in certain conditions
. Fixed : no more take into account in stats players who don't fire anything
. Fixed : constrained weapons were not attaching properly to player models
. Fixed : gravity modifier not reset properly in case you're killed while in a gravity modifier
. Fixed : fixed jittery animation for .357 and pistol
. Fixed : auto-assign to team was not working 100% properly
. Fixed : simultaneous death was not displaying correct weapon for the second notice in death notice
. Fixed : .357 reset view bug fixed
. Fixed : server crashing randomly
. Fixed : Jesus pose in some conditions
. Fixed : unability to get flag in CTF, CTFARcade if object in gravgun or opponent flag in your back
. Fixed : infinite ammo shotgun exploit
. Fixed : server crash caused by npc_zombie
. Fixed : stachel was not causing any damage when firing on it |
We expect you'll like it.
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Spring annoucements
Hi all,
Our partner VeryGames (VG) is entering spring with great annoucements related to:
- Spring Discount
- Referral system and VeryGames Card (a loyalty rewarded)
- LAN 79 Gaming Institute Powered by VeryGames
- New Cash4Clan themes
 (auto-resize: 238x520px, )
Source
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pg_catmouse
All,
1.01 will come with a new map done by a very well known mapper Sadist from the HL2DM-University community. He was really interested by the features of OB engine and also by AG2 convincing him to make a map dedicated to it. He works few months on it and really succeed in doing a perfect map adapted to AG2 gameplay. This map is called pg_catmouse and will be part of the 1.01 installation packages.
Here are pictures of it:
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pg_kingsblood
Tig3r-Styl3 released a new map called "pg_kingsblood".
This map has been added to our maps section in here.
Here are screenshots of this map:
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1o1 Pro gameplay movies
Hi all,
We ( RATICIDE and J@nek) decided to do 2 movies related to 1o1 using Pro gameplay in order to show you intensity of the game. We don't have a very high skill but it is showing you what you can do in less than a week or two in learning how to masterize movements.
We expect it will help players understand what Pro gameplay is. Videos are located in our movies download section.
Direct links below:
. 1o1 under Crossfire
. 1o1 under pg_Stalkyard also available in YouTube
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1o1 Cup organized by Russian
Hi all,
We've been informed by bonn (one of our members) of the very first AG2 1o1 Cup organized by TF2World.ru. Choosen 1o1 maps are pg_stalkx and pg_lockdown.
From what I know, this cup is already started meaning that registration is probably closed but you can contact bonn for more informations about it.
Here is the current cup tree: Cup tree
This cup is also referenced in the AGMerkezi community
We would like to thank bonn for this great initiative that we really appreciate.
Have fun all !!!
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